The spiked turtles can only be killed by jumping on them. If you exit a level without getting any of the crystals three times, something entertaining will happen. In the original games on Ps1, the developers created Coco to replace Tawna for Crash 2 and 3 since parents complained about her design. If you’ve played Crash 1, you might be wondering what happened to Crash’s girlfriend, Tawna. Aku Aku, the mask that appears in the loading screens, is a spirit who was summoned by Crash in the first game and now protects him as his guardian. The scientist with the oval shaped head is Nitrus Brio, Cortex’s former assistant who was replaced by N. The playable version of her that appears in the second warp room is actually Coco from the future, who is using the time machine from the third game to help Crash in the first and second games. The girl with the pink laptop is Coco Bandicoot, Crash’s sister. Gin, the guy with the rocket in his head, is Cortex’s new assistant. The opening shows Cortex falling from his airship shortly after being defeated by Crash in the first game. To enter Ruination, replace XX with 0F.Crash Bandicoot is a eastern barred bandicoot, a marsupial native to Australia, that was mutated by Neo Cortex, the scientist with the “N” on his forehead.To enter Hangin' Out, replace XX with 0D.To enter Sewer or Later, replace XX with 0A.
To enter a given level on start up, use the following Gameshark code (with XX replaced with the level ID) and reset the game:.Turn off cheats - Up, Up, Down, Down, Left, Right, Left, Right, Down, Circle, Triangle, Circle.Hold R2 to spawn the Cortex hologram - Up, Up, Down, Down, Left, Right, Left, Right, X, Circle, Circle.Unlock the elevator to Warp Room 1 - Up, Up, Down, Down, Left, Right, Left, Right, Down, Circle, Square, Triangle.Some cheat code combinations can be done while in the warp room:.Rock It has an entirely unique theme, which is not present in the final game.The majority of the music tracks are different to how they sound in the final game.Everything was later redone from scratch, with some layout chunks reused in the final version. Hangin' Out features a completely different level design.Many animations are missing at this point, like when spoiling a collectible, dancing or warping.Gems are not present at this point in development.There is no box counter at the end of the levels.The broken box tally in the HUD is only displayed in bonus rounds instead.The Nitro detonator wasn't implemented yet at this point in development.They will fly away upon collecting it instead of going off-screen after a second to the HUD. Crystals are smaller and more transparent, have a different shape, lack a shadow, and don't shine.The only way to retry it is if the player loses a life. If Crash dies while in a bonus round, the bonus platform will lock when Crash returns to the main level.There are no specific music tracks for bonus rounds and alternate routes - the main path music is always used in both instances instead.The player is, as a result, capable of dying as many times as they like. Dying on the last life will never result in a game over.The game doesn't save smashed boxes, collected wumpas or defeated enemies when the player respawns after dying or after returning to the main level when losing in a bonus round.The only way to avoid this is by spinning in the exact moment you touch the ground.
Level 1 - Turtle Woods (accessible through cheat code only).Sewer or Later, Hangin' Out, and Ruination are also present, but can be only seen in demo mode and cannot be accessed through normal means. Starting on the second warp room, five levels are normally available, with three more available in the (inaccessible) first warp room. The build matches the demo that was used at E3 1997.